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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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foo: Sorry, can not handle images with 32-bit samples.

5 REPLIES 5
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Message 1 of 6
BelMondo13
1787 Views, 5 Replies

foo: Sorry, can not handle images with 32-bit samples.

Hi,

I am using Maya 2018 and latest Arnold build. When rendering 32bit Displacement map iget this error in output window.

foo: Sorry, can not handle images with 32-bit samples.

What does this mean?

Thanks in advance...

P.S: I hope this is the right place to post this question, unsure if it´s an Arnold question or more a Maya related

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5 REPLIES 5
Message 2 of 6
lee_griggs
in reply to: BelMondo13

Is it rendering correctly? Have you set the displacement file to RAW?

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 6
BelMondo13
in reply to: BelMondo13

Hello Lee,

thanks for your reply.

To be more precise (my fault not having done in main post) it´s a EXR so in Maya I haven´t found a setting for RAW. Prefereces -> Color Managment is set to EXR=RAW. Attribute Editor -> Settings for Color Space is greyd out - Color Managment Off. It renders the displacement but not as detailed as expected. I am not a PRO 😉

I was just curious cause I couldn´t find an answer on the Internet

Message 4 of 6
lee_griggs
in reply to: BelMondo13

I would try enabling Color Management and setting the Displacement File texture Color Space to RAW or add a rule like you have done.

To add more detail, you need more Subdivision Iterations for your polymesh.

There is a Maya scene file (vector displacement) here.

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 5 of 6
BelMondo13
in reply to: BelMondo13

... cranked it already up to over 6.500.000 faces, should be enough I think, everything up will crash my 32GB

Message 6 of 6
brian_Foley
in reply to: BelMondo13

I did not get the same error you did but I was getting some 32 bit warnings when I started working in 2018. Turns out I needed to turn on the OpenEXR in the plugins manager. Maybe it will help in your case as well.

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