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Rendering with Arnold in Maya using the MtoA plug-in.
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Cant remove AOVs / Cryptomatte crashing

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osukas
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Cant remove AOVs / Cryptomatte crashing

Im using 3dsMax 2022,

when rendering with Arnold RenderView, i have 3 old AOVs activated that I used previously (N, P, denoise albdedo). Even when I delete all the AOVs in the Manager. They still appears.

Also with this project when I activate cryptomate, the render always crash at the start. I rendered this project file 3 days ago with cryptomatte and I didnt had any of this problems.

For now im moving all my elements to a new .max scene and everything is working perfectly. (No extra AOVs and Cryptomatte working fine). But I want to know what is happening so I can fix this next time it happens. Im lucky that this project is small and I can move everything easility to a new file

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