I'm trying to create a particular effect using the Ai Toon shader with a ramp. I am using a single directional light to make the illuminated parts of my model to reveal one texture, while the shadows to reveal another texture but not sure how to make it work I've tried selecting one of the colours on my ramp node and plugged a texture into it but it's not showing up properly. In my current test I'm trying to get just the illuminated texture working, and I set a solid green as the shadow texture
Image 1) This is what my texture looks like normally
Image 2) This is what my render looks like with my current setup. The render is only showing a solid orange colour instead of my drawn texture. My texture is mostly made up of a solid orange colour aside from the yellow flame insignia. However the orange seems to be overriding everything.
Image 3) My ramp shader with 2 colours assigned with no interpolation. I have solid green as my shadow color, and my light color is my custom texture
Image 4) My hypershade layout, I plugged my ramp node into the AiToon's base Tonemap, with a solid white as the Base color
Is there a work around for this or perhaps another method to achieve the look I want?
Does projecting the texture to both colors of the ramp work?
Is that projecting them? Are the UVs ok? Can you upload the body geo scene somewhere so that I can have a look at it?
Oh sorry I just noticed you said projecting. I just middle click dragged my texture into the ramp's "selected color" channel. I've never done texture projecting before so I'm not sure how that works
I'll upload the project folder here anyways it will have the model's scene file and my texture included if you want to take a look
Okay I just watched a tutorial on projecting textures and while it is getting the texture to show up to the effect I want, it's not ideal for my purpose since I need the texture to be applied onto the model as if it is in UV space. At the moment the logo doesn't fit perfectly and also the backside of the model isn't clean either.
No, edit the UVs here (forget projection).
and/or create them here:
Right sorry I misunderstood you. Yes my model is UV mapped.
The first tile is the area I'm currently focusing on which covers all orange parts of my model