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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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MtoA 5.0.0.2 overscan broken?

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Message 1 of 2
AlexOddbratt
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MtoA 5.0.0.2 overscan broken?

We're rendering a scene that requires some overscan but it seems to be broken in MtoA 5.0.0.2.

The exact same scene with the same settings in MtoA 4.2.4 has working overscan.See attached images.


Is this just a bug or did the overscan setting change between versions?

We're using Maya 2022 and windows 10.


Cheers,Alex


mtoa_424_overscan.JPGmtoa_5002_nooverscan.JPG

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Reproducible here, and logged as MTOA-942

I guess the only workaround would be to calculate and set the region_min and region_max parameters in the User Options.



// Stephen Blair
// Arnold Renderer Support

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