When i try to use wireframe map and change edge type from triangles to poligons, nothing happend. What i do wrong and how i can fix it?2018-03-01-12-06-30.png
Same here, I used mental ray to render a Quad wireframe.
You could also do it with scanline.
That's because 3ds Max gives us triangles only.
We do get only triangles from the 3ds Max sdk. It's a known issue. If other renderers render quads, they are doing something else