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Rendering with Arnold in Maya using the MtoA plug-in.
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Wireframe. Edge type dont work.

6 REPLIES 6
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Message 1 of 7
yurchic94
639 Views, 6 Replies

Wireframe. Edge type dont work.

When i try to use wireframe map and change edge type from triangles to poligons, nothing happend. What i do wrong and how i can fix it?2018-03-01-12-06-30.png

6 REPLIES 6
Message 2 of 7

Same here, I used mental ray to render a Quad wireframe.

You could also do it with scanline.

Message 3 of 7
Stephen.Blair
in reply to: yurchic94

That's because 3ds Max gives us triangles only.



// Stephen Blair
// Arnold Renderer Support
Message 4 of 7
yurchic94
in reply to: yurchic94

@Stephen Blair But when i use corona render i can get quad frame1.jpg

Message 5 of 7
Stephen.Blair
in reply to: yurchic94

We do get only triangles from the 3ds Max sdk. It's a known issue. If other renderers render quads, they are doing something else



// Stephen Blair
// Arnold Renderer Support
Message 6 of 7
yurchic94
in reply to: Stephen.Blair

That's very sad...There is any plans to solve this issue?

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