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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Missing Arnold properties on mayaUsd proxy shapes

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Message 1 of 4
david.schneiderKZE5Q
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Missing Arnold properties on mayaUsd proxy shapes

I'm bringing in USD assets for rendering as mayaUsdProxy shapes, and I've noticed the standard Arnold properties tab doesn't appear in the attribute editor for these nodes. Is this an oversight? Is there a way to manually add the complete set of Arnold properties to these nodes?

Regards

David

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Message 2 of 4

Hi David, when you look at the attribute editor for meshes inside a usdProxyShape, it shows you the USD attributes for this mesh, so it's quite different from a basic mesh in maya.


There's currently no way to show the arnold attributes as we do with regular meshes, unless they were previously authored in the usd file. We are looking for ways to expose this, it will require work on both mayaUSD and arnold-usd side.


Message 3 of 4

Hi Sebastien

This makes sense for properties such as subdiv and displacement, but it makes rendering quite difficult when there's no obvious way to toggle things like primary visibility. Are there any workarounds you can think of?

Regards

David

Message 4 of 4

I would try operators or user options

mayausdproxyshape-user-options.png



// Stephen Blair
// Arnold Renderer Support

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