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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Using string attirbute from alembic to drive "sss_setname"

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froszu
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Using string attirbute from alembic to drive "sss_setname"

I'm pulling in voronoi-shattered geometry from Houdini to Maya. Geo is baked to alembic and has attributes:

- string name

- int cellid

Geo comes into maya as aiStandIn.

How can I use any of these attrs (name?) to set arnold "sss_setname" per piece ?

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Stephen.Blair
in reply to: froszu

Did you try setting sss_setname on the primitives in the alembic? eg s@sss_setname = whatever

Otherwise, operators can set sss_setname on the polymesh nodes created by an aiStandin procedural



// Stephen Blair
// Arnold Renderer Support

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