Hello everybody,
I work on a multicolored bird with thousans of feathers.
To optimised render time, I have baked albedo of barbs in Point Colors.
But when I export ass file, I reach 4 Go for a frame.
Do you know, if there is a way to write (not in UV because each feathers have his one) a cache for some point attributes which never change, to not write same information in ass for all the frame.
Thanks a lot for your help
Fab