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signal caught: error C0000005 -- access violation

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abhik.exe
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signal caught: error C0000005 -- access violation

I am trying to do a render for 240 frames and wethere its batch render or sequence render it stops the render without any error messages ... but i found this in the mayarenderlog

12/31/2021


Starting "F:\Autodesk Maya Cracked\Maya2020\Maya2022\bin\mayabatch.exe"

Initialized VP2.0 renderer {


Version : 2016.11.62.12. Feature Level 4.


Adapter : NVIDIA GeForce RTX 3080/PCIe/SSE2


Vendor ID: 4318. Device ID : 8726


Driver : .


API : OpenGL V.4.6.


Max texture size : 32768 * 32768.


Max texture coords : 8


Shader versions supported (Vertex: 4, Geometry: 4, Pixel 4).


Shader compiler profile : (Best card profile)


Active stereo support available : 0


GPU Memory Limit : 10240 MB.


CPU Memory Limit : 124447 MB.


}


OpenCL evaluator is attempting to initialize OpenCL.


Detected 1 OpenCL Platforms:


0: NVIDIA Corporation. NVIDIA CUDA. OpenCL 3.0 CUDA 11.5.125.


Supported extensions: cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_fp64 cl_khr_3d_image_writes cl_khr_byte_addressable_store cl_khr_icd cl_khr_gl_sharing cl_nv_compiler_options cl_nv_device_attribute_query cl_nv_pragma_unroll cl_nv_d3d10_sharing cl_khr_d3d10_sharing cl_nv_d3d11_sharing cl_nv_copy_opts cl_nv_create_buffer cl_khr_int64_base_atomics cl_khr_int64_extended_atomics cl_khr_device_uuid cl_khr_pci_bus_info


Selected matching OpenCL Platform: NVIDIA Corporation NVIDIA CUDA OpenCL 3.0 CUDA 11.5.125.


OpenCL evaluator choosing OpenCL platform NVIDIA Corporation.


OpenCL evaluator is unable to find a GPU device that can share VBOs with OpenGL.


00:00:02 1223MB | log started Fri Dec 31 01:46:59 2021


00:00:02 1223MB | Arnold 7.0.0.0 [47ab20b9] windows clang-10.0.1 oiio-2.3.2 osl-1.12.0 vdb-7.1.1 clm-2.0.0.235 rlm-14.1.3 optix-6.6.0 2021/10/07 01:16:30


00:00:02 1223MB | running on DESKTOP-1GQ2845, pid=35760


00:00:02 1223MB | 1 x AMD Ryzen 9 5950X 16-Core Processor (16 cores, 32 logical) with 130997MB


00:00:02 1223MB | NVIDIA driver version 497.29 (Optix 60801)


00:00:02 1223MB | GPU 0: NVIDIA GeForce RTX 3080 @ 1770MHz (compute 8.6) with 10239MB (6413MB available) (NVLink:0)


00:00:02 1223MB | Windows 10 (version 10.0, build 19044)


00:00:02 1223MB | soft limit for open files changed from 512 to 2048


00:00:02 1223MB |


00:00:02 1223MB | [color_manager_ocio] default ocio.config found in C:\Program Files\Autodesk\Arnold\maya2022\bin\..\ocio\configs\arnold\config.ocio


00:00:02 1223MB | loading plugins from C:/Program Files/Autodesk/Arnold/maya2022/shaders ...


00:00:02 1223MB | hairPhysicalShader_shaders.dll: HairPhysicalShaderDiffuseColorAdapter uses Arnold 7.0.0.0


00:00:02 1223MB | hairPhysicalShader_shaders.dll: HairPhysicalShaderSpecularWeightAdapter uses Arnold 7.0.0.0


00:00:02 1223MB | hairPhysicalShader_shaders.dll: HairPhysicalShaderSpecularGlossAdapter uses Arnold 7.0.0.0


00:00:02 1223MB | hairPhysicalShader_shaders.dll: HairPhysicalShaderTransmissionWeightAdapter uses Arnold 7.0.0.0


00:00:02 1223MB | hairPhysicalShader_shaders.dll: HairPhysicalShaderTransmissionSpreadAdapter uses Arnold 7.0.0.0


00:00:02 1223MB | lookdevkit_shaders.dll: ldkFloatConstant uses Arnold 7.0.0.0


00:00:02 1223MB | lookdevkit_shaders.dll: ldkFloatComposite uses Arnold 7.0.0.0


00:00:02 1223MB | lookdevkit_shaders.dll: ldkFloatCondition uses Arnold 7.0.0.0


00:00:02 1223MB | lookdevkit_shaders.dll: ldkFloatCorrect uses Arnold 7.0.0.0


00:00:02 1223MB | lookdevkit_shaders.dll: ldkFloatLogic uses Arnold 7.0.0.0


00:00:02 1223MB | lookdevkit_shaders.dll: ldkFloatMask uses Arnold 7.0.0.0


00:00:02 1223MB | lookdevkit_shaders.dll: ldkFloatMath uses Arnold 7.0.0.0


00:00:02 1223MB | lookdevkit_shaders.dll: ldkColorComposite uses Arnold 7.0.0.0


00:00:02 1223MB | lookdevkit_shaders.dll: ldkColorCondition uses Arnold 7.0.0.0


00:00:02 1223MB | lookdevkit_shaders.dll: ldkColorConstant uses Arnold 7.0.0.0


00:00:02 1223MB | lookdevkit_shaders.dll: ldkColorCorrect uses Arnold 7.0.0.0


00:00:02 1223MB | lookdevkit_shaders.dll: ldkColorLogic uses Arnold 7.0.0.0


00:00:02 1223MB | lookdevkit_shaders.dll: ldkColorMask uses Arnold 7.0.0.0


00:00:02 1223MB | lookdevkit_shaders.dll: ldkColorMath uses Arnold 7.0.0.0


00:00:02 1223MB | lookdevkit_shaders.dll: ldkChannels uses Arnold 7.0.0.0


00:00:02 1223MB | lookdevkit_shaders.dll: ldkPremultiply uses Arnold 7.0.0.0


00:00:02 1223MB | lookdevkit_shaders.dll: ldkSimplexNoise uses Arnold 7.0.0.0


00:00:02 1223MB | mtoa_shaders.dll: MayaMultiplyDivide uses Arnold 7.0.0.0


00:00:02 1223MB | mtoa_shaders.dll: MayaClamp uses Arnold 7.0.0.0


00:00:02 1223MB | mtoa_shaders.dll: MayaGammaCorrect uses Arnold 7.0.0.0


00:00:02 1223MB | mtoa_shaders.dll: MayaCondition uses Arnold 7.0.0.0


00:00:02 1223MB | mtoa_shaders.dll: MayaReverse uses Arnold 7.0.0.0


00:00:02 1223MB | mtoa_shaders.dll: MayaBlendColors uses Arnold 7.0.0.0


00:00:02 1223MB | mtoa_shaders.dll: MayaSamplerInfo1D uses Arnold 7.0.0.0


00:00:02 1223MB | mtoa_shaders.dll: MayaSamplerInfo2D uses Arnold 7.0.0.0


00:00:02 1223MB | mtoa_shaders.dll: MayaPlusMinusAverage1D uses Arnold 7.0.0.0


00:00:02 1223MB | mtoa_shaders.dll: MayaPlusMinusAverage2D uses Arnold 7.0.0.0


00:00:02 1223MB | mtoa_shaders.dll: MayaPlusMinusAverage3D uses Arnold 7.0.0.0


00:00:02 1223MB | mtoa_shaders.dll: MayaRemapValueToValue uses Arnold 7.0.0.0


00:00:02 1223MB | mtoa_shaders.dll: MayaRemapValueToColor uses Arnold 7.0.0.0


00:00:02 1223MB | mtoa_shaders.dll: MayaRemapColor uses Arnold 7.0.0.0


00:00:02 1223MB | mtoa_shaders.dll: MayaFile uses Arnold 7.0.0.0


00:00:02 1223MB | mtoa_shaders.dll: MayaPlace2DTexture uses Arnold 7.0.0.0


00:00:02 1223MB | mtoa_shaders.dll: MayaRamp uses Arnold 7.0.0.0


00:00:02 1223MB | mtoa_shaders.dll: MayaProjection uses Arnold 7.0.0.0


00:00:02 1223MB | mtoa_shaders.dll: MayaChecker uses Arnold 7.0.0.0


00:00:02 1223MB | mtoa_shaders.dll: MayaBulge uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MayaCloth uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MayaGrid uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MayaFractal uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MayaNoise uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MayaPlace3DTexture uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MayaRgbToHsv uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MayaHsvToRgb uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MayaLuminance uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MayaCloud uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MayaCloudAlpha uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MayaSnow uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MayaContrast uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MayaLayeredTexture uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MayaSolidFractal uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MayaVolumeNoise uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MayaBrownian uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MayaStucco uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MayaRemapHsv uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MayaSetRange uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MayaImagePlane uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MayaSurfaceShader uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MtoaColorToFloat uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MtoaVectorToFloat uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MtoaPointToFloat uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MtoaPoint2ToFloat uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MtoaWriteColor uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MtoaAovWriteColor uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MtoaWriteFloat uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MtoaAovWriteFloat uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MayaEnvSphere uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MtoaAnimFloat uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MtoaAnimPoint uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MtoaAnimVector uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MtoaAnimColor uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MtoaAnimMatrix uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MtoaUserDataVector uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MtoaUserDataColor uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MayaShadingEngine uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MayaSamplerInfo3D uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MtoaAovWriteVector uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MtoaAovWriteVector2 uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MayaNormalDisplacement uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MayaVectorDisplacement uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MtoaUserDataBool uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MayaHair uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MtoaMeshLightMaterial uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MtoaUserDataVec2 uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MayaBump2D uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MayaFluid uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MayaMarble uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MayaMountain uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MayaWater uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MayaCrater uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MayaLeather uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MayaGranite uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MayaRock uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MayaSingleShadingSwitch uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MayaDoubleShadingSwitch uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MayaTripleShadingSwitch uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MayaQuadShadingSwitch uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MayaFluidData uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MayaFluidTexture2D uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MayaSurfaceLuminance uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MtoaCameraUvMapper uses Arnold 7.0.0.0


00:00:02 1224MB | mtoa_shaders.dll: MayaFlatClosure uses Arnold 7.0.0.0


00:00:02 1225MB | [metadata] loading metadata file: C:/Program Files/Autodesk/Arnold/maya2022/shaders\mtoa_shaders.mtd


00:00:02 1225MB | renderSetup_shaders.dll: applyAbsFloatOverride uses Arnold 7.0.0.0


00:00:02 1225MB | renderSetup_shaders.dll: applyAbs2FloatsOverride uses Arnold 7.0.0.0


00:00:02 1225MB | renderSetup_shaders.dll: applyAbs3FloatsOverride uses Arnold 7.0.0.0


00:00:02 1225MB | renderSetup_shaders.dll: applyAbsIntOverride uses Arnold 7.0.0.0


00:00:02 1225MB | renderSetup_shaders.dll: applyRelFloatOverride uses Arnold 7.0.0.0


00:00:02 1225MB | renderSetup_shaders.dll: applyRel2FloatsOverride uses Arnold 7.0.0.0


00:00:02 1225MB | renderSetup_shaders.dll: applyRel3FloatsOverride uses Arnold 7.0.0.0


00:00:02 1225MB | renderSetup_shaders.dll: applyRelIntOverride uses Arnold 7.0.0.0


00:00:02 1225MB | xgenSpline_shaders.dll: XGenHairMapping uses Arnold 7.0.0.0


00:00:02 1225MB | loading plugins from C:/Program Files/Autodesk/Arnold/maya2022/procedurals ...


00:00:02 1225MB | mtoa_ParticleInstancer_proc.dll: particleInstancer uses Arnold 7.0.0.0


00:00:02 1225MB | mtoa_ParticleVolume_proc.dll: volume_particle uses Arnold 7.0.0.0


00:00:02 1225MB | mtoa_ParticleVolume_proc.dll: implicit_particle uses Arnold 7.0.0.0


00:00:02 1225MB | xgenSpline_procedural.dll: xgenProcedural uses Arnold 7.0.0.0


00:00:02 1225MB | xgen_procedural.dll: xgen_procedural uses Arnold 7.0.0.0


00:00:02 1225MB | loaded 121 plugins from 9 lib(s) in 0:00.01


00:00:02 1225MB | loading plugins from C:\Program Files\Autodesk\Arnold\maya2022\bin\..\plugins ...


00:00:02 1225MB | alembic_proc.dll: alembic uses Arnold 7.0.0.0


00:00:02 1225MB | cryptomatte.dll: cryptomatte uses Arnold 7.0.0.0


00:00:02 1225MB | cryptomatte.dll: cryptomatte_filter uses Arnold 7.0.0.0


00:00:02 1225MB | cryptomatte.dll: cryptomatte_manifest_driver uses Arnold 7.0.0.0


00:00:02 1226MB | synColor_shaders.dll: color_manager_syncolor uses Arnold 7.0.0.0


00:00:02 1251MB | usd_proc.dll: usd uses Arnold 7.0.0.0


00:00:02 1251MB | loaded 6 plugins from 4 lib(s) in 0:00.07


###############################################################################


Begin attempted read of a shade fragment XML file.


Attempting to read fragment XML code from: aiRectangleAreaLight.xml


Errors loading XML:


-------------------------------------------------------------------------------


Could not find file: aiRectangleAreaLight.xml


-------------------------------------------------------------------------------


End attempted read of fragment XML.


###############################################################################


Warning: line 1: Unrecognized node type for node 'hyperShadePrimaryNodeEditorSavedTabsInfo'; preserving node information during this session.


Warning: line 1: Errors have occurred while reading this scene that may result in data loss.


File read in 0.7 seconds.


Result: F:/BRB/BRB/scenes/BRB__2320.mb


Exporting Arnold Scene...


Converting 3 textures to .TX....


Updating Arnold Scene...


Exporting Arnold Scene...


Converting 3 textures to .TX....


Updating Arnold Scene...


Exporting Arnold Scene...


Converting 3 textures to .TX....


Updating Arnold Scene...


Exporting Arnold Scene...


Converting 3 textures to .TX....


Updating Arnold Scene...


Exporting Arnold Scene...


Converting 3 textures to .TX....


Updating Arnold Scene...


Exporting Arnold Scene...


00:05:09 1629MB ERROR | signal caught: error C0000005 -- access violation


// Maya exited with status -1073741819

Labels (5)
1 REPLY 1
Message 2 of 2
absoluteKelvin
in reply to: abhik.exe

i just ran into this error as well and it would instant crash my maya

https://www.artstation.com/kelvintam

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