Hi!
I'm attempting to mix two different Standard surface textures with differing displacements on a single piece of geometry...
It's a bit trickier than I'd anticipated! I'm attempting to use Vertex maps, so I can paint the two different textures and art direct a landscape a little bit...
Is this the right approach? What is the correct workflow for, say, applying grassy ground to a plane with a particular displacement, then painting large rocky textures throughout to 'poke through' the grass at it's higher points of displacement, but remain somewhat covered at lower weights?
Many thanks!
FunTing.mp4
The answer is YES: and it's very easy...
Took me a few hours tinkering, but actually very straightforward 🙂
Ignore the 'max' value for the blend mode, I was testing other looks.
The video clip is using 'overwrite' for both...
Of course the Vertex map is just a ramp, so why not just use a ramp?
You can paint vertex maps, much more artistic!! Simple example here, but could easily be a high res geometry grid with complex layered shaders with completely different displacements all interacting and blending together in whatever 2D shapes you can feasibly paint together as layers.