question about proximal layer in C4dtoA
I have a landscape with Cloner trees standing on the surface of a terrain, with the standart cinema4d render I can create a shader, with a mask driven surface that only shows up the places where there is a tree standing ( proximal ) - I want to render the project with Arnold but I can't finde a solution for the Proximal shader that I use in the cinema4d shader?
Is it posible to get the c4d proximal layer data into the Arnold material? or create a proximal layer within the Arnold shader?
Best regards Jonny Nielsen