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Rendering with Arnold in CINEMA 4D using the C4DtoA plug-in.
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Proximal Shader for C4DtoA

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Jonny_Nielsen1
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Proximal Shader for C4DtoA

question about proximal layer in C4dtoA

I have a landscape with Cloner trees standing on the surface of a terrain, with the standart cinema4d render I can create a shader, with a mask driven surface that only shows up the places where there is a tree standing ( proximal ) - I want to render the project with Arnold but I can't finde a solution for the Proximal shader that I use in the cinema4d shader?

Is it posible to get the c4d proximal layer data into the Arnold material? or create a proximal layer within the Arnold shader?

Best regards Jonny Nielsen





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There's no direct equivalent of the Proximal shader in Arnold.

It basically calculates the distance from the shading point to the position of each cloned mesh. You can build a graph which does that for an individual object, but not for a Cloner, which is exported as a bunch of objects/instances. I believe it would require a custom shader and some custom export logic.

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