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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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[AiMakeTx] OpenEXR "dwaa" compression has a bug for monochrome images, using "zip" instead

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Message 1 of 5
TimSiberia
397 Views, 4 Replies

[AiMakeTx] OpenEXR "dwaa" compression has a bug for monochrome images, using "zip" instead

Good evening, 
I get this when I try to do a simple render of an EXR displacement map, what am I supposed to do to fix this? My displacement is only half...
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Message 2 of 5
thiago.ize
in reply to: TimSiberia
Message 3 of 5
TimSiberia
in reply to: TimSiberia

wtf.png

Hi! Thank for your answer but No because since this indication, my displacement is making it odd, and I didn't have the problem before. I tried by creating a new scene etc but nothing helped.
Message 4 of 5
TimSiberia
in reply to: TimSiberia

pandarender.jpg

I did not touch anything and this is the result I was getting before, I do not really understand it depresses me ..
Message 5 of 5
thiago.ize
in reply to: TimSiberia

I don't think it's related. The difference between dwaa and zip is just the compression method used.


Is there a body mesh under the jacket mesh? Maybe what you're seeing is the jacket being displaced under the body mesh? Try some utility renders like object ID to see if you're seeing the back mesh poking through. If that's the case, maybe a displacement setting was accidentally modified?

If you really didn't have this warning before, then any guess what might have changed? Did you upgrade arnold? Switch to using .tx files? Modify the displacement texture?

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