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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Is there an IOR option for transmission in StandardSurface shader?

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Message 1 of 5
gryphiz
2412 Views, 4 Replies

Is there an IOR option for transmission in StandardSurface shader?

Is there an IOR option for transmission in StandardSurface shader?

I'm using Arnold 5 and Maya.
I'd used Soecular IOR but for a glass with high IOR like lens, when I put the specular to more than 2 it's just create a transparent metal surface.

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4 REPLIES 4
Message 2 of 5
lee_griggs
in reply to: gryphiz

When I enter a high value (3.0) using the Glass preset, I get the following result. Can you post your result and settings?

89-ior.jpg

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 5
gryphiz
in reply to: gryphiz

Hi Lee,
Thanks a lot for your aswer, It's reflecting too much with specular ior.
Is there away to just increase ior for transmision?(like redshift)

117-photo-2017-08-19-13-22-57.jpg

Message 4 of 5
cdordelly09
in reply to: gryphiz

Hi @Sina Mehralinia! Maybe you can use the coat just like the specular and use the coat ior to balance the specular / transmission ior with the specular and transmission amount that do you need.

Message 5 of 5
gryphiz
in reply to: gryphiz

@Carlos Dordelly Thanks a lot carlos, It's working!

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