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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Arnold 5 Maya 2020 crashing with CPU render but works fine with GPU

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sputknick
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Arnold 5 Maya 2020 crashing with CPU render but works fine with GPU

I just updated my Arnold and immediately ran into a freaky crash that is the opposite of what I have been seeing in the threads and forums. Most users get crashes with the GPU rendering when the CPU works fine, mine is the opposite. Any thoughts? I am not currently using SSS or displacement. But I am working on a character imported from CC3 something I have done dozens of times successfully for going on a year

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Stephen.Blair
in reply to: sputknick

The first thing to check is an Arnold log (with verbosity level = Info).

Arnold 5 is MtoA 5.0.0.2 I guess?

What if you Ignore Textures and Ignore Shaders? Still crash? (using the Ignore flags is one way to narrow it down)



// Stephen Blair
// Arnold Renderer Support

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