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Ilai Perez avatar image
Ilai Perez asked ·

Arnold 5 subsurface and normal map

hello,

I am attempting to create a realistic looking skin shader using aiStandartSurface, however when I take the subsurface weight up i seem to lose a lot of my normal map detail.

here are the different results and my hypershade - https://imgur.com/a/hEqdH

what would be the best way to retain the small details of the normal map while adding a good amount of subsurface?

thanks.

shadernormal mapskin
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Sina Mehralinia avatar image
Sina Mehralinia answered ·

You can play with Anisotropy to bring back some details or

Use cavity map or Displacement if it's possible.

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Ilai Perez avatar image
Ilai Perez answered ·

I tried both Anisotropy and Displacement and it does not seem to work.

however i did find out i can gain back the detail by bumping my IOR way up as you can see here - https://imgur.com/a/CJlfz

so i guess the IOR is effecting the subsurface?

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