hello,
I am attempting to create a realistic looking skin shader using aiStandartSurface, however when I take the subsurface weight up i seem to lose a lot of my normal map detail.
here are the different results and my hypershade - https://imgur.com/a/hEqdH
what would be the best way to retain the small details of the normal map while adding a good amount of subsurface?
thanks.
I tried both Anisotropy and Displacement and it does not seem to work.
however i did find out i can gain back the detail by bumping my IOR way up as you can see here - https://imgur.com/a/CJlfz
so i guess the IOR is effecting the subsurface?