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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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How do you change for example specularity of just one part of a texture inside of Maya without any rgb mask?

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gryphiz
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How do you change for example specularity of just one part of a texture inside of Maya without any rgb mask?

 
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gshankar165
in reply to: gryphiz

There are many ways.

One is assign a utility shader, flat color. Apply a ramp projection texture node to utility color. Adjust the projection cam and ramp as per the requirement.

Now select mesh and export to map through render selection texture utility of MtoA.

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