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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Where's the OSL node in MtoA?

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Message 1 of 4
Addis_Kidan
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Where's the OSL node in MtoA?

Hi,

Been trying to locate the OSL node inside Maya but couldn't find it anywhere.

It's documented in the node reference manual here https://support.solidangle.com/display/A5NodeRef/osl

Maya 2018.2, MtoA 2.1.0.3, MacOS 10.13.

Thanks!

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Message 2 of 4
zenop
in reply to: Addis_Kidan

This node is hidden by default - if you go to your mtoa.mtd file, you can see the following:

[node osl]     
	desc                    STRING  "OSL-based shader"
	maya.name               STRING  "aiOslShader"
	maya.id                 INT     0x00115D56
maya.classification STRING "shader/surface" maya.hide BOOL true

Set maya.hide to false to unhide it. I'm not sure why it's hidden - maybe it's for a good reason.

Message 3 of 4
Addis_Kidan
in reply to: Addis_Kidan

Thanks so much @Zeno Pelgrims I That did the trick.

On another note, really miss shaders.xyz

Message 4 of 4
zenop
in reply to: Addis_Kidan

Off-topic but hey ho - It'll be back soon. Just had to get another project released first, it took up all my time.

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