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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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UDIM masking/selection?

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DanDindarov
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UDIM masking/selection?

Is there a feature in arnold to select a UDIM?

For example. My texture artist has given me 5 UDIM's (1001-1005)

UDIM 1003 is overly saturated. I could send it back, I could edit it in Photoshop. But I was wondering whether I could simply create and aiColorCorrect node and mask it with a special node that selects a UDIM?

Would be a cool feauture

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Bump








Would also like to know/request feature if not available


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