Is there a feature in arnold to select a UDIM?
For example. My texture artist has given me 5 UDIM's (1001-1005)
UDIM 1003 is overly saturated. I could send it back, I could edit it in Photoshop. But I was wondering whether I could simply create and aiColorCorrect node and mask it with a special node that selects a UDIM?
Would be a cool feauture