Hi
There is an error in HtoA shaders.mtd file:
[node image] [attr single_channel]& [attr start_channel]
The start channel is missing!
If you enable the single channel checkbox, you can set the start channel with the slider next to it.
yeah, but that for gray scale image, you won't get color
Hhere is mtoa aiImage :
and here is htoa image corrected
Here is the error in shaders.mtd file:
[attr single_channel]
desc STRING "Use only a single channel of the texture. The values on the channels other than the first is undefined."
houdini.no_label BOOL true
houdini.join_next BOOL true
[attr start_channel]
houdini.label STRING "Single Channel"
min FLOAT 0
softmax FLOAT 3
houdini.disable_when STRING "{ single_channel == 0 }"
desc STRING "When only a single channel is used, this defines an offset to the channel to read."
=======================================================================
and here is the correction I did to get it to work correctly:
[attr single_channel]
houdini.label STRING "Single Channel"
desc STRING "Use only a single channel of the texture. The values on the channels other than the first is undefined."
#houdini.no_label BOOL true
#houdini.join_next BOOL true
[attr start_channel]
houdini.label STRING "Start Channel"
min FLOAT 0
softmax FLOAT 3
#houdini.disable_when STRING "{ single_channel == 0 }"
desc STRING "When only a single channel is used, this defines an offset to the channel to read."
and here is the video (5:47)
https://www.youtube.com/watch?v=cyFH7xMXNkY
Girijashakar, the Start Channel in aiImage is not exposed, you have to go under extra attributes and most people do not look at the extra Attributes!
Here is a video for aiImage( Maya)
https://www.youtube.com/watch?v=_uPj4prSCjw
and this one for Houdini
https://www.youtube.com/watch?v=cyFH7xMXNkY
02 years have already passed from my first post:
and the image node has not been corrected!
here is the [node image] without start_channel
and here the corrected one
Just 02 words to edit!
can you please correct it?