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Rendering with Arnold in Houdini and Solaris using the HtoA plug-in.
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HtoA image missing Start Channel

5 REPLIES 5
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Message 1 of 6
Anonymous
253 Views, 5 Replies

HtoA image missing Start Channel

Hi
There is an error in HtoA shaders.mtd file:
[node image] [attr single_channel]& [attr start_channel]
The start channel is missing!

5 REPLIES 5
Message 2 of 6
frederic.servant
in reply to: Anonymous

If you enable the single channel checkbox, you can set the start channel with the slider next to it.

1104-start-channel.jpg

Message 3 of 6
Anonymous
in reply to: Anonymous

yeah, but that for gray scale image, you won't get color

1107-htoa-singlechannel.jpg


Hhere is mtoa aiImage :

1105-mtoa-image.jpg

and here is htoa image corrected

1106-htoa-image.jpg

Here is the error in shaders.mtd file:
[attr single_channel]
desc STRING "Use only a single channel of the texture. The values on the channels other than the first is undefined."
houdini.no_label BOOL true
houdini.join_next BOOL true

[attr start_channel]
houdini.label STRING "Single Channel"
min FLOAT 0
softmax FLOAT 3
houdini.disable_when STRING "{ single_channel == 0 }"
desc STRING "When only a single channel is used, this defines an offset to the channel to read."
=======================================================================

and here is the correction I did to get it to work correctly:
[attr single_channel]
houdini.label STRING "Single Channel"
desc STRING "Use only a single channel of the texture. The values on the channels other than the first is undefined."
#houdini.no_label BOOL true
#houdini.join_next BOOL true

[attr start_channel]
houdini.label STRING "Start Channel"
min FLOAT 0
softmax FLOAT 3
#houdini.disable_when STRING "{ single_channel == 0 }"
desc STRING "When only a single channel is used, this defines an offset to the channel to read."
and here is the video (5:47)
https://www.youtube.com/watch?v=cyFH7xMXNkY

Message 4 of 6
Anonymous
in reply to: Anonymous
Message 5 of 6
Anonymous
in reply to: Anonymous

Girijashakar, the Start Channel in aiImage is not exposed, you have to go under extra attributes and most people do not look at the extra Attributes!
Here is a video for aiImage( Maya)
https://www.youtube.com/watch?v=_uPj4prSCjw
and this one for Houdini
https://www.youtube.com/watch?v=cyFH7xMXNkY

Message 6 of 6
Anonymous
in reply to: Anonymous

02 years have already passed from my first post:
and the image node has not been corrected!
here is the [node image] without start_channel
node-image.jpg

and here the corrected one
node-image-edited.jpg

start-channel-edited.jpg

Just 02 words to edit!

can you please correct it?

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