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Anthony Blanchette-Potvin avatar image
Anthony Blanchette-Potvin asked ·

Arnold5 and Maya - Convert StandIns to Mesh

Hi everyone,

I have to make a 3D scene for a school project. I wan't to create a jungle, so there's a lot of detail like rocks, foliage, trees, grass, moss, etc. Knowing that the amount of polygons would be a problem, I decided to use StandIns.

My problem is that I used terrain pieces as StandIns to make the terrain on wich I want to place the rest (rocks, trees, foliage...) with MASH using the mesh distribution system : asks for a mesh so the system can place the other meshes on it. Though, StandIns are not meshes, so I can't use the terrain I created so MASH can place the foliage, trees and rocks on it. So, my question is :

Is there a way to convert StandIns into a mesh ?

OR

Is there a way to be able to easily place my props on a terrain I made with StandIns ?

Thanks.

arnold5sceneoptimisation
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Janick Belley avatar image
Janick Belley answered ·

Maybe you can use the Arnold Utilitie : Bake selected geometry.

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Ashley Handscomb Retallack avatar image
Ashley Handscomb Retallack answered ·

MASH replies on polymesh data to do the placement, so you need to either make an approximate mesh to be used for the layout.

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Girijashankar Senapati avatar image
Girijashankar Senapati answered ·

Cant help you on that, but usually i prefer instancing of poly-meshes first and then convert the whole scene to ass workflow. Here is the script for ass pipeline i have written.

https://knowledge.autodesk.com/search-result/caas/simplecontent/content/mtoa-all-mesh-to-ass-conversion.html

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