After connect aiCurvature to maya displacement, and put render bottom, maya stoped work.
Someone faced this problem?
I think this is a catch-twenty-two. Curvature needs geometry to evaluate, yet the geometry is being displaced by the curvature. If I am understanding the problem, what would be needed is the ability to evaluate the curvature based on the pre-displaced geometry. I'm not sure if this is possible.
AO also behaves in the same manner.
Better to assign the Curvature node to object through the AiUtitlity color node and export textures through Render Selection Texture. Then use the exported map the way u need.
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