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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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aiCurvature in Displacement stop work maya

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Message 1 of 4
Slava_91
826 Views, 3 Replies

aiCurvature in Displacement stop work maya

After connect aiCurvature to maya displacement, and put render bottom, maya stoped work.

Someone faced this problem?
mtoa 2.1.0.3

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Message 2 of 4
Shawn_Kearney1
in reply to: Slava_91

I think this is a catch-twenty-two. Curvature needs geometry to evaluate, yet the geometry is being displaced by the curvature. If I am understanding the problem, what would be needed is the ability to evaluate the curvature based on the pre-displaced geometry. I'm not sure if this is possible.

AO also behaves in the same manner.

Message 3 of 4
gshankar165
in reply to: Slava_91

Better to assign the Curvature node to object through the AiUtitlity color node and export textures through Render Selection Texture. Then use the exported map the way u need.

Message 4 of 4
Slava_91
in reply to: gshankar165

In this case it is better to use modo bake in mari, it will be many times faster than arnold will do, I had another task, in general it was interesting to earn it or not thus if use aiCurvature

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