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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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MtoA 2.0 Render to texture procedural "x nodes are not supported types"

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Message 1 of 4
Anonymous
446 Views, 3 Replies

MtoA 2.0 Render to texture procedural "x nodes are not supported types"

Hi

Running 2017.4 with 2.0.1

In 1.4 we were using arnoldRenderToTexture() with our procedural, in 2.0 we are not getting this error message: "nodes are not supported types"

What needs to be implemented to add support for render to texture?

Thank you

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Message 2 of 4
sebastien.blaineau.ortegaHRM3U
in reply to: Anonymous

It looks like a regression in arnold 5. It worked in the past, when custom procedurals were a "procedural" node referencing a dll. Now that each procedural has a different type name, the feature seems broken. I created a ticket https://trac.solidangle.com/mtoa/ticket/3153

Thanks for reporting

Message 3 of 4
sebastien.blaineau.ortegaHRM3U
in reply to: Anonymous

ok we just fixed this. It will be included in a future release

Message 4 of 4
Anonymous

Thanks, looking forward to it

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