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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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How do I install al utilities for maya 2018?

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Message 1 of 3
Claire_Murphy
2973 Views, 2 Replies

How do I install al utilities for maya 2018?

Finding it very difficult to get install files for al utilities such as alfractal and alcombinecolor. If someone can send me the link to get the install files or documents on how to install, I'd be grateful

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brian_Foley
in reply to: Claire_Murphy

Here is the link to install files. Install instructions are included.

https://bitbucket.org/anderslanglands/alshaders/downloads/

link to support forum:

https://groups.google.com/forum/#!forum/alshaders

Message 3 of 3
zenop
in reply to: Claire_Murphy

It's simple, just copy the files over. Or you can set environment variables so Arnold knows where to look for the files.

Installing into the MtoA deployment

  • Copy the contents of the bin folder to {MTOA_INSTALL}/shaders
  • Copy the contents of the ae folder to {MTOA_INSTALL}/scripts/mtoa/ui/ae

Creating a custom install location

  • Extract the package to an alShaders folder somewhere on your filesystem.
  • Set the ARNOLD_PLUGIN_PATH variable to include {ALSHADERS_INSTALL}/bin
  • Set the MTOA_TEMPLATES_PATH variable to include {ALSHADERS_INSTALL}/ae
  • Set the MAYA_CUSTOM_TEMPLATE_PATH variable to include {ALSHADERS_INSTALL}/aexml

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