Community
Arnold for Maya Forum
Rendering with Arnold in Maya using the MtoA plug-in.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Arnold Properties Modifier is undefined when using maxscript

3 REPLIES 3
Reply
Message 1 of 4
andrei.ichim
478 Views, 3 Replies

Arnold Properties Modifier is undefined when using maxscript

I'm trying to add an Arnold Modifier using maxscript and I'm getting "undefined" unless I manually add the modifier first in the scene. Once I manually add the modifier, adding Arnold Properties modifiers with maxscript works. Every time I reopen 3dsmax I have to manually add the modifier before using the script.

I tried going to Customize->Plug-in Manager and loading everything that starts with ARNOLD but it doesn't help. Is there another thing that I need to do to have maxscript recognize the Arnold Properties Modifier without having to add one manually before running my script?

Labels (1)
3 REPLIES 3
Message 2 of 4

Is it something like this you try to do?

Because that doesn't give a error with me.

	on Execute do
	(
		Box pos:[0,0,0] isSelected:on width:10 length:10 height:10
		modPanel.addModToSelection (Arnold_Properties ()) ui:on
		$.modifiers[#Arnold_Properties].enable_general_options = on
		$.modifiers[#Arnold_Properties].opaque = off
	)
Message 3 of 4
andrei.ichim
in reply to: andrei.ichim

Yes, that is what I'm trying to do.

It looks like it has to do with a change in the latest Arnold.

Using modPanel.addModToSelection (ArnoldGeometryPropertiesModifier ()) works.

Message 4 of 4

Your right, they've changed it in the last update.

I was still on 1.2.917. 😉

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report