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Activeshade renders, then production render won´t start

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Message 1 of 5
hdrazo
1151 Views, 4 Replies

Activeshade renders, then production render won´t start

Hello, today I found a very strange, situation while setting up a quick test sceneon Max 2018, I was using the active shade to set up lights and materials, the light is an Arnold skylight, the materials are all physical materials, and a simple fluid simulation, while working in the active shade everything is working fine, I even rendered a quick animation of the sim with production, made some changes, and when rendering the sim again the production render produces black frames with out processing anything.

I merged the file into a new scene and is working fine. but I don´t know what caused the error itself or how to correct it.

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4 REPLIES 4
Message 2 of 5
michiel.van.gasse
in reply to: hdrazo

Try to render without the fluid simulation if that helps.

When I tested the fluid simulation there where still some bugs.

Message 3 of 5
hdrazo
in reply to: hdrazo

Your answer came as I actually did that and effectively it works, in the log of the render it marks an error with the fluid simulation:

"[Arnold]: [BIFROST] Could not find object 'Foam' in path 'E:\Docs\01 Trabajo\Proyectos\2018\Conceptos creativos\Fotorealismo\SimCache\liquido 92\Liquid001\Solver01\/Foam' [Arnold]: [proc] max_Foam: error in user init from "

So I will look into the fluid settings to solve that in the actual simulation

thanks Michel!

Message 4 of 5
michiel.van.gasse
in reply to: hdrazo

1193-foamrender.jpg

Ah yes turn of foam rendering if you didn't simulated it. 😉

Message 5 of 5
hdrazo
in reply to: hdrazo

That was the exact issue!!!!

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