Hello,
I apologize if this problem has been addressed already, but I have been unable to find an answer so far.
I very new to maya and MtoA. I've been exploring the aiStandardSurface and I'm getting an odd behavior on reflected objects and objects through transparent geometries. All these render black! I've found a support page talking about internal reflections but it doesn't seem to be working for me.test00.jpeg The materials as pure presets (gold, glass, chrome, ceramic). What am I missing?
Thank you for any help,
Solved! Go to Solution.
Solved by Slava_91. Go to Solution.