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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Black objects on reflection and through transparent

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Message 1 of 3
Anonymous
534 Views, 2 Replies

Black objects on reflection and through transparent

Hello,

I apologize if this problem has been addressed already, but I have been unable to find an answer so far.

I very new to maya and MtoA. I've been exploring the aiStandardSurface and I'm getting an odd behavior on reflected objects and objects through transparent geometries. All these render black! I've found a support page talking about internal reflections but it doesn't seem to be working for me.test00.jpeg The materials as pure presets (gold, glass, chrome, ceramic). What am I missing?

Thank you for any help,

2 REPLIES 2
Message 2 of 3
Slava_91
in reply to: Anonymous

need more ray depth on specular and transperensy

Message 3 of 3
Anonymous
in reply to: Anonymous

Thank you very much Slava, that solved it. I had the specular depth at 1

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