It would be great have an option in TX Manager to replace relative path to absolute when working with UDIM's. Change every node to add absolute path to work with <udim> variable is a waste of time.
Thanks
Why do you need to change to absolute paths? Is that a personal choice or because of Arnold? I can not recall any reason why would Arnold require absolute paths when working with udim.
Seems be mandatory by Arnold when you use <udim> token. It is very annoying when you need to replace this absolute path in complex shaders with a lot of texture nodes. I don't know why relative paths are not possible...
As far as I know it was only a requirement for MtoA with the MayaFile, so the documentation seems to be wrong. I made a quick test with relative udim paths and was working fine. If you have any issues with relative paths, please let me know.