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Rendering with Arnold in CINEMA 4D using the C4DtoA plug-in.
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Change texture node absolute paths automatically from TX Manager (UDIM Workflow)

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Message 1 of 5
edenexposito
290 Views, 4 Replies

Change texture node absolute paths automatically from TX Manager (UDIM Workflow)

It would be great have an option in TX Manager to replace relative path to absolute when working with UDIM's. Change every node to add absolute path to work with <udim> variable is a waste of time.

Thanks

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Message 2 of 5

Why do you need to change to absolute paths? Is that a personal choice or because of Arnold? I can not recall any reason why would Arnold require absolute paths when working with udim.

Message 3 of 5
edenexposito
in reply to: edenexposito

Seems be mandatory by Arnold when you use <udim> token. It is very annoying when you need to replace this absolute path in complex shaders with a lot of texture nodes. I don't know why relative paths are not possible...

1223-udim.png

Message 4 of 5

As far as I know it was only a requirement for MtoA with the MayaFile, so the documentation seems to be wrong. I made a quick test with relative udim paths and was working fine. If you have any issues with relative paths, please let me know.

Message 5 of 5
edenexposito
in reply to: edenexposito

Thanks Peter, seems works!!

documentation is wrong..

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