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Valentina Irurita avatar image
Valentina Irurita asked · Aug 18, 2017 at 01:06 PM

How can I create a toon shader using hand painted textures por color?

Hi! I'm trying to create a toon shader using some stylized textures I painted for a character (just a diffuse map). I know I can use ramps and the facing ratio utility and I managed to mix that along with the textures but still haven't gotten what I'm looking for, any ideas? I know it's ambitious but I'm trying to get a Pixars Feast look

shadermaterialshadingtoonarnold shader network editor
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Lee Griggs avatar image
Lee Griggs answered · Sep 19, 2017 at 11:41 AM

You can use the Surface Luminance shader to have shading based on any lights in the scene. There is an example at the bottom of this page.


surface-luminance.png (148.3 KiB)
Ben Fischler

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Mike kong avatar image
Mike kong answered · Apr 19, 2018 at 04:28 AM

a best way to do toon shading is layered-shading-model.

base layer could be regular standard material for textures of any-UVW-based,

top layer is the main cel shading material, it ignores UVW info and calculates color based on surface normal or smoothed shading normal related to light position and direction(usually it is 0~90 degrees).and it should have abilities to support multiple lights , and could have light's intensity and color involves.

and for advanced feature, e.g shadowing, it could have two mode, one mode is simple culling using raytraced shadow mask, one another is normal shadowing but multiply shadows towards object which receive it.

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Mike kong avatar image Mike kong · Apr 19, 2018 at 04:36 AM

or, research other product on market and learn from it, then improve ideas or open mind of your own. eg: PSoft Pencil+ ( NPR renderer from Japan, it has smooth and clean line-drawing,flexible ramp color system. )

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Carlos Dordelly avatar image
Carlos Dordelly answered · Aug 19, 2017 at 02:46 PM

I think that maybe this reference have a geometry painting work with substance painter or other software, not only shader tricks.

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哲浩 陈 avatar image
哲浩 陈 answered · Aug 19, 2017 at 12:50 PM

I am also very interested in your question and hope to find some answers and ways ~ hope Lee Griggs can help us!

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Valentina Irurita avatar image
Valentina Irurita answered · Aug 18, 2017 at 04:27 PM

http://herestheplanfilm.com/

Im trying to find a way to recreate this look. maybe is not a toon shader but the way it interacts with light, any suggestions?

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Valentina Irurita avatar image
Valentina Irurita answered · Aug 18, 2017 at 03:52 PM

this is as far as ive been able to push it, if i crank the toon effect then i loose the texture and I want the texture to be visible :(


toonshader-test.png (428.2 KiB)
toonshader1.png (215.6 KiB)

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Lee Griggs avatar image
Lee Griggs answered · Aug 18, 2017 at 02:26 PM

Can you show us your results so far?

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