I create gpu abc with write materials, but arnold dont render them, when I change hims to aiStandardSurface and have same issue, even if check on override.
So how me assign material to abc subgroup?
Sorry for my english.
Solved! Go to Solution.
Solved by ashley.handscomb.retallack. Go to Solution.
Have you applied the shader to the gpuCache node?
You can apply shaders to sub-objects in the alembic by using operators, https://support.solidangle.com/x/x447B
You will need to make sure "Export All shading Groups" is enabled in Render Settings -> System
no, I applied shader to the first ShadingEngine on first shape in gpu Cache
operators very interest, but I can see example how to make call subshape from gpuCache, and even more so how to assign the material specifically to this call
even in the example with materialx, which is not currently available, because maya does not know how to export in mtlx at the moment
Here's an example scene using operators to assign shaders and st parameters on the gpuCache
Arnold's b-spline requires two phantom points. current alembic procedural not working correctly with b-spline?