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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Where is the New Flake Shader?

9 REPLIES 9
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Message 1 of 10
Anonymous
336 Views, 9 Replies

Where is the New Flake Shader?

Hi
From the Milestone 5.1:
Flake Shader: the newly added flakes shader can be used to simulate multiple layers of reflective flakes embedded below the surface of a refractive material. (#6061)
But I'm not seeing any new when I kick -info flakes or in Maya hypershade

9 REPLIES 9
Message 2 of 10
Stephen.Blair
in reply to: Anonymous

It's under Textures.

D:\solidangle\mtoadeploy\2018>bin\kick


Arnold 5.1.0.0 [ae71da65] windows icc-17.0.2 oiio-1.7.17 osl-1.9.0 vdb-4.0.0 clm-1.0.3.513 rlm-12.2.2 2018/04/04 12:35:26


kick: No arguments. Try kick --help for a command summary


D:\solidangle\mtoadeploy\2018>bin\kick -nodes | findstr ake


 flakes                           shader


// Stephen Blair
// Arnold Renderer Support
Message 3 of 10
Anonymous
in reply to: Anonymous

Thanks , but that is for the old one
kick -nodes t
show the flakes shader
kick -info flakes
show the parameters of that shader
but I'm not seeing any NEW parameter like reported in the Milestone 5.1

Message 4 of 10
brian_Foley
in reply to: Anonymous

I don't see that in the release notes for MTOA 5.1. There is a #6061 flakes in the Houdini release notes.

Message 5 of 10
Stephen.Blair
in reply to: Anonymous

I don't see anything in the Arnold 5.1 release notes about a new flakes shader, because that was shader was added in a previous release.



// Stephen Blair
// Arnold Renderer Support
Message 6 of 10
Anonymous
in reply to: Anonymous

here is the Milestone 5.0.2

Improved flakes shader: The size parameter is replaced by the density parameter, which makes it easy to control the size and number of flakes. Alpha channel can be used as a mask. The new flakes
 shader supports non-disc shapes and 3D flakes, which are useful to 
render gemstone inclusions like goldstone, for example. (#6061)


and here is the Milestone 5.1

Flake Shader: the newly added flakes 
shader can be used to simulate multiple layers of reflective flakes 
embedded below the surface of a refractive material. (#6061)

so..

Message 7 of 10
Stephen.Blair
in reply to: Anonymous

Show me where you see that here: https://support.solidangle.com/display/A5ARP/5.1.0.0



// Stephen Blair
// Arnold Renderer Support
Message 8 of 10
Anonymous
in reply to: Anonymous

Arnold SDK
Arnold-5.1.0.0-windows
Changes.html

Message 9 of 10
Stephen.Blair
in reply to: Anonymous

Ok, you mean "in the Changes.html file that is distributed with the Arnold 5.1 download"

That text should have been removed, as it was from the release notes we published on the web.



// Stephen Blair
// Arnold Renderer Support
Message 10 of 10
Anonymous
in reply to: Anonymous

ah Ok thank you for the clarification

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