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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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ToonShader question

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Message 1 of 3
marc_sss
476 Views, 2 Replies

ToonShader question

The question is for @Lee Griggs.

Hi lee, . I have already been able to prove the toon shader, is great. Just one a question. Is there any way to change the thickness of the line depending on the distance of the camera ?.

I would also like to know how I can define in the model, which lines I want edges to have a thicker line and which ones have a finer line.

Thanks Lee.

2 REPLIES 2
Message 2 of 3
lee_griggs
in reply to: marc_sss

This may be possible in a future release. Thanks for the feedback!

A workaround could be to connect a facing ratio shader to Width Scaling.

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 3
JHåland
in reply to: marc_sss

Hi! You can use "space transform" input 1,1,1 from world to camera and hit normalize. Then use something to clamp the colors like a ramp float.

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