Can you elaborate, please? Connecting a HDR map to a skydome light will reflect in an object.
I want an specific object to reflect an specific hdr, that isn't the hdr that lights the scene.
I have a scene with various objects that are reflecting a skydome hdr, but i want one specific object (as an eyeball) to reflect a different HDR map.
Depending on the host you use ( I use 3dsmax ) we have a section on the Arnold properties called Light groups. I can add a seperate dome and include this dome to any selection of objects. So I can have 2 HDR reflections on the same time. Ofcourse, you would want to disable light send from the extra hdr and just make it visible in reflections.