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Dear all,
Im trying to render a dish which has an outer goldish ring.
Uv's are OK.
I've created a .tiff file so that the rest of the dish will have a 0 metalness value, while the gold outer ring should have a value of about 1 with some scratches. The thing is that the texture applied to the metalness value looks OK on the viewport with texture preview, but when i hit the rendering button the whole dish appears as if the whole form had a metalness value of 1. Which is not true.
Any ideas on what i might be doing wrong?
Thank you,
Best,
Manuel.