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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Reverse IOR (bubbles underwater)

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Message 1 of 4
Anonymous
2713 Views, 3 Replies

Reverse IOR (bubbles underwater)

Hi everyone! How can I invert the ior value in Arnold? I have try to put a negative values like -1.3, but the shader don't accept that. In some case I just invert the normal of the geometry and works fine, but in another cases that's not possible like when I try to work with nparticles. Someone can help me on that?

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Message 2 of 4
zenop
in reply to: Anonymous

There's no need to put negative values, as 1 is your middle point. Use the 0-1 range instead 🙂

Specifically, for underwater air bubbles, use 0.75 (1.0/1.33)

Message 3 of 4
Anonymous
in reply to: Anonymous

Hi Zeno, thanks for the answer. I already have tried that buts the result wasn’t work. The bubbles became flattening.

Message 4 of 4
lee_griggs
in reply to: Anonymous

There is a bubble example here.

Lee Griggs
Arnold rendering specialist
AUTODESK

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