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aiImage node not ignoring missing files.

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Message 1 of 3
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aiImage node not ignoring missing files.

Maya 2018, Arnold 5, Deadline 10

We have a problem whereby when rendering a scene with aiImage nodes referencing UDIMs(some of which do not exist), causes our deadline render to fail.

We have tried enabling "ignore missing tiles" on the aiImage node, but the errors are still being raised when submitted to deadline and this causes the job to fail.

Rendering locally works fine as the errors get raised, but the render continues to completion.

Is there any way to silence this error, get the aiImage node to actually ignore missing udims, or force deadline to ignore errors?

Thanks

Patrick Macdonald

Halo VFX Pipeline TD

Patrick Macdonald
Lighting TD
http://patrick.reformstudios.com

Developer of Mission Control , the spreadsheet editor for 3ds Max
http://mcontrol.reformstudios.com
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2 REPLIES 2
Message 2 of 3
Anonymous
in reply to: mail

Same problem here, any solution?

Message 3 of 3
Stephen.Blair
in reply to: mail

If I enable Ignore Missing Textures for an aiImage node, I don't get any ERRORs.

If you still get ERRORs locally, how can the render continue? ERRORs should abort the render, unless you turned off Abort on Render

Arnold 5.2.1.0 [7c7c9701] windows icc-17.0.2 oiio-1.7.17 osl-1.9.9 vdb-4.0.0 clm-1.0.3.513 rlm-12.4.2 host application: MtoA 3.1.1 5d19efb6 (master) Maya 2018



// Stephen Blair
// Arnold Renderer Support

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