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Rendering with Arnold in Maya using the MtoA plug-in.
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Physical Camera Exposure & noice.exe

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RGhost77
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Physical Camera Exposure & noice.exe

Physical exposure (tone mapping) is applied when render complete, so when Arnold saves AOVs it doesn't contain exposure. It makes Physical Exposure setup usless for AOVs and for noice.exe. 😞
If I understand correct it's only way change exposure of denoised images it is only outside of Max's? or I missed something?


Royal Ghost | veda3d.com
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Message 2 of 4
RGhost77
in reply to: RGhost77

2.0.937 still not support?


Royal Ghost | veda3d.com
Message 3 of 4
RGhost77
in reply to: RGhost77

Devs, do you plan support somehow Max's exposure controls ?


Royal Ghost | veda3d.com
Message 4 of 4
maxtarpini
in reply to: RGhost77

you don't tonemap aovs. same goes for denoising. period.

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