I have been working on a scene that will be rendered in 360. I have set up a few different spherical cameras to render different parts of the scene at different times. These were all working perfectly, so I started transfer all my files to a USB to put on the render machines. I checked the file to make sure everything was working, but the spherical cameras were not rendering in spherical. They were acting like normal perspective cameras. I have made sure that the screen window was given the extra attributes necessary, however it still rendered as perspective. This was happening in both the original file, and the new copy I just made.
Does anybody have any idea why this has happened??
Thank you so much for any help!