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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Errors relating to mesh lights and the light manager

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Message 1 of 7
feliuowsi
1756 Views, 6 Replies

Errors relating to mesh lights and the light manager

The light manager will not open when going to the Arnold menu and selecting Light manager, the system spits out the following error message: # Error: RuntimeError: file /Applications/solidangle/mtoa/2018/scripts/mtoa/lightManager.py line 233: No sub-control found at index 1 of control lightManager_samples_L_Small_Eye_GRP|ROB_GEO_L_Eye_SmallLEDs_01|ROB_GEO_L_Eye_SmallLEDs_01. #

Also, when selecting a mesh that is correctly modeled and has frozen transformations or not and deleted history and I try to convert it to a mesh light by going to Arnold>lights>mesh light maya spits out the following error message:# Error: ValueError: file /Applications/solidangle/mtoa/2018/scripts/mtoa/utils.py line 554: More than one object matches name: polySurfaceShape20 #

This has been tried with various objects and the object is not duplicated or matching the name of any other object, so it is pretty weird.

Also, some of my objects display an error message whenever I select them:

# Error: line 1: Could not find attribute named "ROB_GEO_L_EyeDome_01.aiOverrideMatte" #

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6 REPLIES 6
Message 2 of 7
Anonymous
in reply to: feliuowsi

Do you have something in your Maya.env file? like Redshift variables?

Message 3 of 7
feliuowsi
in reply to: feliuowsi

I don’t think so. This just started happening today in a scene that was working fine up until this morning...

Message 4 of 7
Anonymous
in reply to: feliuowsi

what if you delete the Maya preference folder?

Message 5 of 7
feliuowsi
in reply to: feliuowsi

I have tried that several times as well

Message 6 of 7
jimKUQZ5
in reply to: feliuowsi

Same problem here

Message 7 of 7
Stephen.Blair
in reply to: feliuowsi

Please post a scene that reproduces these problems.



// Stephen Blair
// Arnold Renderer Support

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