Community
Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

4% reflectivity for dielectrics

0 REPLIES 0
Reply
Message 1 of 1
khaled.pamir
168 Views, 0 Replies

4% reflectivity for dielectrics

Hi there

Is the Arnold 5 shader making the assumption that all dielectrics have a 4% reflectivity/specular value similar to how substance painter works with its metal/rough workflow?

With this workflow we would leave the spec color at 1 and control overall reflectivity with the ior.

So as an example if we had a plastic material with and a layer of dirt on there as well, we would leave the specular colour at 1 for both materials, but they would have different IOR values.

Or should we be assigning spec values based on the various materials we have on our objects in addition to adjusting the IOR?

For example if I have the same plastic and the same dirt textures, my spec value for the plastic would be around .5 and my dirt would have a spec value of .2 and the plastic and dirt would have appropriate IOR values as well.

Any clarification would be amazingly helpful!

Thanks.

0 REPLIES 0

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report