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Is it possible to render an Object Mask that does not show up in the refraction of an object ? Whenever I have an object in the scene with refraction, the mask shows up in the refraction of that object. (See example below, the mask should only be for the ground).
This problem seems to only appear when i render in the picture viewer.
Thanks in advance for any tips.
Yes, that's currently a bug in the aov_write shaders (which the object mask tag uses).