Community
Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Arnold fails to render/crash

4 REPLIES 4
Reply
Message 1 of 5
ModestMoustache
3948 Views, 4 Replies

Arnold fails to render/crash

Hey

So basically I have this problem: I have a model which I want to use some displacement maps on, but everytime I load the maps into the model and try to render using the Arnold renderer, it doesn't render and eventually uses up so much memory that my computer freezes and forces me to pull the plug.

This is obviously not normal and I doubt that a few displacement maps could cause this. I get a number of error messages like:

// Warning: The OpenSubdiv Catmull-Clark subdivision method cannot be applied to non-manifold geometry. Exo_Organ_Organ_2018:Main_MeshShape will use "Maya Catmull-Clark" subdivision method for Smooth Mesh Preview. //


// Warning: Fail to create OpenSubdiv TopologyRefiner. //


// Warning: OpenSubdiv gets different edge topology to Maya poly. //


# Error: invalid syntax #

The displacement maps are made in photoshop in the Tiff format, I use aiStandard_Surface Arnold shaders for the displacement maps. I've followed tutorials online for setting up the displacement maps. The model uses smoothed geometry.

I've tried using different displacement maps, changing shaders, nothing works, what can I do or what causes the errors to occur?

I can supply the maps if necessary.

Thanks

Max

Tags (1)
Labels (1)
4 REPLIES 4
Message 2 of 5

Those don't look like Arnold errors. They look like errors coming from Maya.

In any case, it looks like there's bad geometry (xo_Organ_Organ_2018:Main_MeshShape) in Maya and that's the problem.



// Stephen Blair
// Arnold Renderer Support
Message 3 of 5

Thanks for the quick reply, do you know of any ways to find this bad geometry?

Message 4 of 5

Hi i seem to be having same problem when rendering on a network

Message 5 of 5
teddude75
in reply to: ModestMoustache

@Max Ashby

here's a link

https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/Maya/fil...

This strange geometry in the example by Maya can also be your uv's. Make sure that your uv shells are not cut in a strange way. Simular to the second example. The clean up tool can help to identify any problems.

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report