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I have a building model with round balconies with
curved glasses.
My environment is an hdri cloud sky.
As I you see in the picture, where the curve is, the
clouds are showing like vertical lines.
Any clue if this an spline model problem or the
way that the glass reflects the sky?
The hdri is applied as environment map and
in the arnold settings I have enabled the specular
reflections in the backplate (source: scene environment) and
disabled them on IBL.
How can I fix it?
thx..
As I noticed on various curved glass surfaces in real life, arnold simulates exactly the same effect. So I think it's normal this kind of reflection....