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Rendering with Arnold in Maya using the MtoA plug-in.
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Can Arnold VR cam work with Max’s native strip rendering mechanism for render farms?

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byondVRVR9
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Can Arnold VR cam work with Max’s native strip rendering mechanism for render farms?

1461-test.jpg

I use 3DS Max to render 4k 360 degree images in Arnold with it's built in VR camera. For high quality renders i want to start sending the jobs to online render farms. Twice i've seen the same result. The render farms (since it's a single frame render) split it up among multiple nodes. With other rendering engines that's fine bu with Arnold renderer for 3DS Max i get a 4K image with the scene in multiple strips as seen in the attached image. Is there any way around this? A script or a setting perhaps. Thank you.

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b.e.jlliber
in reply to: byondVRVR9

Hi,I have the same problem. By any chance, did you find a solution?

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