I was recently working on some shader related stuff for Arnold 5 and came across a peculiar bug in C4DtoA.
The weird thing is that I've not been able to replicate these results in any other scene, however the scene in question seems to demonstrate the bug 100% of the time. Upon rendering to the picture viewer, Arnold will blow through my RAM almost instantly (all 32GB of it) and begin to swap out to disk. Originally I thought my own code was at fault, however I tried removing all my custom shaders and stripping down the demo scene to the bare basics- just a couple of area lights and a sphere, and it's still doing the same thing.
Anyways, I figured someone at SolidAngle might want to know about this. The scene in question is attached.
Cheers,
-CMPX
PS: I am currently running C4D R17.055 on Mac OS X 10.8.5 with C4DtoA 2.3.0.1 on a 12-core 2.93ghz Mac Pro.
Solved! Go to Solution.
Solved by peter.horvath6V6K3. Go to Solution.
The extreme memory usage is caused by the progressive render, which you have enabled in the User Options of the render settings. Note, that it is currently an experimental feature in an unoptimized state (that's why it's not exposed in the render settings).
I kinda figured that was the problem, but I've been unable to reproduce that behavior in a freshly created scene. I figured that since I was able to capture the glitchy scene in a reproducable state, it might be of some use to someone since it sounds like progressive rendering is still being worked on.
Thanks for the response though!
-CMPX