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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Flickering problem - Noise?

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Message 1 of 5
infoD4BQT
1005 Views, 4 Replies

Flickering problem - Noise?

I've some problems when I work my some renders on Nuke. The flickering is very remarkable.

I thought the problem was about the specular components and materials, but changing the glossy samples(from 2 to 6), it doesn't work correctly. Same problem.

By the way,the others materials and samples (AA or diffuse) are correctly. And just two lights for the scene.

What could be the problem?

Thanks!!

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4 REPLIES 4
Message 2 of 5
ben.fischler
in reply to: infoD4BQT

Hi @Jose Torres, can you post a small clip of the flickering? That will help debug it.

Message 3 of 5
dadeFC4BK
in reply to: infoD4BQT

Quick question. Are you using an HDRI to light the scene and if so, have you tried turning it off or using a different one? I have witnessed, on the rare occasion, certain HDR images causing noisy renders.

Message 4 of 5
infoD4BQT
in reply to: infoD4BQT

Hi @Dade Orgeron . No, I´m not using any HDRI. Actually, I´m just using two or three lights. (1-2 area light / 1 spot light)

Message 5 of 5
infoD4BQT
in reply to: ben.fischler

Link

https://www.dropbox.com/sh/aeks0sb9m7s9uzw/AABdrWGRnPE0svHshU-GRd2ga?dl=0

You can take a look to the render settings (two high for the second test), and just 2 seconds of the animation. But I think you can see the problem. And you can see a test about the Direct Specular (Aovs), but I´m not sure that´s the problema. Anyway,

At the first,the result was very high at that area., so I suppose was the specular, but glossy is 5.

Two lights in this scene,samples 4 both.The point is, all renders have the same problem. Some of them, on specular areas of the materials.

Thanks¡¡¡

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