I am attaching a pool I just saw in a 3d illustration.
How can I create that with arnold?
Should I apply a noise bump map but scaled to seem linear?
thanks for any help....
Solved! Go to Solution.
Solved by Shawn_Kearney1. Go to Solution.
I've faked it with an area light with an image texture and the spread set very low.
Maybe this is the solution, but I have to try it...
Since then, this is what I can archive with my arnold
knowledge... (and... I am not satisfied...)
Thank you both for inspiring me to take a deeper
look at Arnold's features.
I wish I could accept both your answers as solution.
So my purpose was to create sunlight rippling patterns,
to create a nice realistic surface like the picture I attached
before.
Shawn: yes I have to fake it with an appropriate water pool texture.
Sure using a gobo modifier with a spotlight, it will create that
effect over the whole water volume. But for the moment because
I have no time to experiment that, I just used this texture as
a simple bitmap on a standard surface material.
Lee: yes the displacement map was the key for realism. I used a noise as vector map (as I saw in the ocean example you showed me)
So for the moment, this is what I get and I am very satisfied. In the future I will sure evolve my tecnique.
Thank you guys.