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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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How to setup MotionVector in maya?

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Message 1 of 3
Mr.baiking
1620 Views, 2 Replies

How to setup MotionVector in maya?

mv.zip1. I've follow the online help MotionVector AOV and MotionVectorshader ,but i found that the position of object is not match to the viewport unless i set the Position to 'Start On Frame';

2. MotionVector&MotionVectorShader AOVs is not work in Nuke no matter how i tweak the setting in MtoA, but Redshift MotionVector work fine in Nuke ,same maya file.

So what is the exact right way to setup MotionVector for both deformation & transform object?

I'll attach my simple maya file and please help me out if you can solve it.

Thanks everyone!

121-mv.jpg

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2 REPLIES 2
Message 2 of 3
Stephen.Blair
in reply to: Mr.baiking

It's a Nuke bug. Save the comp and reload it. If that doesn't change things, then restart Nuke.



// Stephen Blair
// Arnold Renderer Support
Message 3 of 3
Mr.baiking
in reply to: Stephen.Blair

Hi Stephen, i tried to shuffer the motionvector and then it is work, this is not Arnold fault......

There is an checkbox "use Global setting" under Arnold tab at the camera attribute, what is that for/mean?

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