Community
Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Operator nodes : how to do a selection with object full path

2 REPLIES 2
Reply
Message 1 of 3
jeremyr03000
672 Views, 2 Replies

Operator nodes : how to do a selection with object full path

Hello,

I can't figure how to do a selection for an object with his hierarchy path to assign it a shader with an aiSetParameter.

In my aiSetParameter if I set selection to \*rootgroup/subgroup/box* this do not work.

But if i set the selection to \*box*, this work.

How to set the selection with an object hierarchy path ?

I need this to assign different shaders to objects which have the same name but in different groups.

Thanks

Labels (5)
2 REPLIES 2
Message 2 of 3

If this is inside maya try |rootgroup|subgroup|box* if you have Export Full Paths enabled in the render Settings, otherwise just the shape name will do.



Ashley Handscomb Retallack
Arnold Support Specialist
Arnold Documentation | Arnold Downloads
Message 3 of 3
jeremyr03000
in reply to: jeremyr03000

Thanks Ashley.

This expression works : \*rootgroup*box*

And yes separator are |.

In fact my problem was comming from something else. I needed to disable procedural cache in user options.

Thanks.

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report