I'm trying to create a custom AOV to apply one shader (custom motion vector) to all objects in scene.
For that I found a possible solution in MtoA due that is possible add a "default shader" to new AOV for all objects in scene.
How I can replicate this behaviour in C4toA?
Add this custom motion vector to every shader in my scene is a madness (too many elements). I suposse that may exists a clever method to do that.